core.mod contains the Kernel and GameService modules. These are used to provide something more flexible than a typical game loop.
Most game loops look something like this:
Repeat
handle_input()
update_animations()
update_entities()
draw_everything()
Until finished = True
With a kernel based loop, it looks a little like this:
Local kernel:GameKernel = new GameKernel
kernel.addService(new InputService)
kernel.addService(new EntityService)
kernel.addService(new RenderService)
Repeat
kernel.update(delta);
kernel.render(delta);
Until kernel.isFinished()
It's a little more code, but the big advantage is that services can be added at runtime without altering the main loop. This is particularly useful when adding debug services.