Table of Contents
- BaseManager -
- ComponentType - The ComponentType object is used for mapping Components to Entities.
- ComponentType - The ComponentType object is used for mapping Components to Entities.
- ComponentTypeManager - Static type that maps ComponentType objects to TTypeId.
- DelayedEntityProcessingSystem -
- DelayedEntitySystem -
- Entity - A basic entity that exists in a game world.
- EntityBag - A "bag" is a collection of items that do not need to be in a particular order but need to be accessed quickly.
- EntityBagEnum -
- EntityComponent -
- EntityComponentMapper -
- EntityManager -
- EntityProcessingSystem - Base system that processes entities.
- EntitySystem - An EntitySystem is used to perform actions on entities.
- GameEntityService -
- GroupManager - Manages Entity groups.
- InitializerEntityProcessingSystem -
- InitializerEntitySystem -
- IntervalEntityProcessingSystem -
- IntervalEntitySystem -
- SweeperEntityProcessingSystem -
- SweeperEntitySystem -
- SystemBitManager -
- SystemManager - Used to keep track of systems and retrieve them.
- TagManager -
- World - A "World" object contains all entities, their components and the systems that manage them.